We design for humans to thrive on Mars
Made For Mars is a bioastronautics company designing the solutions for people to live an extraordinary life on Mars.
We’re the first company to use a simulation game to colonize Mars. Where players become multiplanetary trailblazers and every move informs our Data Engine that drives real R&D. All connected by a new digital economy that’s Made for Mars.
Mars needs a new kind of economy
Designed to meet the needs of life 33.9+ million miles away. Our new digital economy is built on MARTIA. It connects digital resources, land, and labor in a super efficient ecosystem and represents their real-world counterparts. Buy MARTIA and start building your legacy.
Make history with Colonize Mars
The only simulation game where your actions can help humanity become multiplanetary. Test cutting-edge technology, grow the Mars economy, and build a thriving colony. Your efforts will be rewarded in MARTIA, the currency of Mars. Join our global crew of trailblazers and start building your legacy.
Powered by the Mars Data Engine
Our Data Engine aggregates real-time planetary data, the latest scientific thinking, and every decision players make in Colonize Mars. The results shape gameplay and lead real-world R&D. Solutions that win in Colonize Mars are ready to be made for Mars.
MARTIA drives innovation in our new Mars economy
Our experts and advisors
Meet the people and organizations helping humans thrive on Mars.
Hunter started his career at Apple, helping launch products such as the Apple Watch, iPad Pro, and Apple Music as a Creative Engineer. He was formerly the Creative Director of Global Brand Design at Magic Leap, an AR company with $2.6 billion in funding.
Scott’s 20+ years in traditional gaming platforms, social media platforms, and crypto gaming has prepared him for the moment of Colonize Mars and Made For Mars. Spearheading the launch strategies of some of gaming's most historic products and milestones, with Atari, 2K, PlayStation, Twitch and Illuvium, Scott has developed a leading edge understanding of gamers and how they will move through industry’s current intersection of blockchain technology and market opportunity.
Bradie began her career at R/GA London where she led copywriting for clients such as Google, Siemens Management Consulting, Dyson, and Unilever. Previously Director of Copy, Brand and Platform at Magic Leap where she led Brand Strategy and on-device Copywriting for the Magic Leap 2 AR device.
Sci-fi writer with a dozen published novels, including the NYT International bestseller Cathy’s Book, considered the first “transmedia novel.” Co-creator of the ARG genre as lead writer on the The Beast, I Love Bees for Halo 2, and the Nine Inch Nails collaboration Year Zero. Emmy Award for Interactive Television and Creative Director for Xbox Entertainment Studios.
Author and Space/Future Themed Experience Designer and Developer. He is the founder of the Space Tourism Society (STS – 1996) and Co-Founder of the Space Tourism Conference (STC). He is establishing the outer space yachting industry modeled after ocean super yachts and designer of the first orbital super yacht named Destiny. He is also the co-founder and designer of the proposed $2B Mars World immersive attraction and luxury resort.
Philip has degrees in physics, mathematics, and education. He has consulted on various projects, including outreach work for the Perimeter Institute for Theoretical Physics and science consulting for The Beast and other ARGs. He has an award from the Canadian Association of Physicists for teaching excellence.
Get in touch
If you’re interested in realizing a new future for humanity on Mars, let’s talk.